During my time at The University of Plymouth, I have undertaken modules that cover not only Games, but Computing and Software Development as a whole. Below follows the modules, topics and grades achieved for each respective degree stage.
Year 3 - 1st Class Honors
Module |
Topics |
Grade (%) |
Programming for Entertainment Systems |
C++ Application Development with industry Standard Tools (OpenGL) |
76.20 |
Design for Entertainment Systems |
User Centered Design, Testing and UX Experience |
78.70 |
Distributed Application Development |
Web Application Development, Deployment and Technologies |
84.00 |
Industry Engagement |
An opportunity to engage with the industry, self-promote and up-skill |
95.00 |
Final Bsc(Hons) Project |
The culmination of the degree through an independent project, demonstrating the skills developed over the 3 Year Course |
90.00 |
Year 2 - 1st
Module |
Topics |
Grade (%) |
Mobile Device Programming |
Android Mobile Java Development |
84.80 |
Object-oriented Software Engineering with Design Patterns |
Fundamental Design Patterns and OOP Concepts (Using Java) |
84.10 |
Live Integrating Project |
Live Client Project (Focusing on Client & Project Management) |
77.00 |
Artificial Intelligence for Game Development |
Development and Training of MLP Machine Learning |
76.50 |
Interactive Systems Workshop |
Complex Unity Game Mechanic Development |
72.70 |
Design Process |
3D Modeling and Asset Design with Regards focusing on end User Experience |
73.50 |
Year 1 - 2:1
Module |
Topics |
Grade (%) |
Games Development Immersive Introduction |
General Games Industry/Development Tools and Approaches |
70.00 |
Web Game Technologies |
Introduction to HTML, CSS & JavaScript |
52.60 |
Games Workshop |
C# Unity Games Development |
69.20 |
Intelligent Systems |
C# AI & MLP Machine Learning |
68.40 |
Software Engineering |
OOP Concepts & C# Software Development |
58.36 |
Algorithms, Data Structures and Mathematics |
Advanced Mathematics, Algorithm Design & Data Structures |
74.47 |