During my time at The University of Plymouth, I have undertaken modules that cover not only Games, but Computing and Software Development as a whole. Below follows the modules, topics and grades achieved for each respective degree stage.

Year 3 - 1st Class Honors

Module Topics Grade (%)
Programming for Entertainment Systems C++ Application Development with industry Standard Tools (OpenGL) 76.20
Design for Entertainment Systems User Centered Design, Testing and UX Experience 78.70
Distributed Application Development Web Application Development, Deployment and Technologies 84.00
Industry Engagement An opportunity to engage with the industry, self-promote and up-skill 95.00
Final Bsc(Hons) Project The culmination of the degree through an independent project, demonstrating the skills developed over the 3 Year Course 90.00

Year 2 - 1st

Module Topics Grade (%)
Mobile Device Programming Android Mobile Java Development 84.80
Object-oriented Software Engineering with Design Patterns Fundamental Design Patterns and OOP Concepts (Using Java) 84.10
Live Integrating Project Live Client Project (Focusing on Client & Project Management) 77.00
Artificial Intelligence for Game Development Development and Training of MLP Machine Learning 76.50
Interactive Systems Workshop Complex Unity Game Mechanic Development 72.70
Design Process 3D Modeling and Asset Design with Regards focusing on end User Experience 73.50

Year 1 - 2:1

Module Topics Grade (%)
Games Development Immersive Introduction General Games Industry/Development Tools and Approaches 70.00
Web Game Technologies Introduction to HTML, CSS & JavaScript 52.60
Games Workshop C# Unity Games Development 69.20
Intelligent Systems C# AI & MLP Machine Learning 68.40
Software Engineering OOP Concepts & C# Software Development 58.36
Algorithms, Data Structures and Mathematics Advanced Mathematics, Algorithm Design & Data Structures 74.47